![]() ![]() NCAA 2005 also attempts to model the composure and poise of players on the field. If you're controlling a linebacker or a defensive back as you do this, he'll wave his arms in the air to ask for more noise. If you're the home team on defense, you can pound on a button to rile up the crowd and incite them to make more noise. Falter in your offense and you'll incur the wrath of 100,000 screaming fans. Move the ball effectively and the road crowd will quiet down somewhat. In particularly rowdy venues (the game includes a ranked list of the nation's "toughest places to play"), your controller will actually rumble, the screen will shake, and your quarterback will have difficulty calling signals and audibles. This adds a great deal of ambience to the game, and it even affects the composure of your players on the field. In the game, when you play in a hostile stadium, you'll hear the crowd start roaring as your offense approaches the line of scrimmage. The developer of NCAA 2005 has made a great first attempt at modeling this effect into its video game. ![]() More so than in the pros, the effect of home field in college sports is huge. The biggest new changes in the game this year revolve around the implementation of home-field advantage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |